David Lopez davidportoles modeling & texturing Location: Hospitalet, España Language(s):
English, Spanish Member Since: July 2006 Last Updated: 1 October 2009 Portfolio Views: 4360 Chosen as Favorite: 7
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Warehouse 3ds max, Photoshop September 2008
"Warehouse" is a map i made for "Splinter Cell Pandora Tomorrow" (Ubisoft, 2004). That was for the multiplayer mode to be played online.
This is a screenshot of one of the rooms taken directly from the game editor. I know is too dark, but if you've played Splinter, you'll know that it's all about crouching across shadows :-)