Join / Forgotten your password?
 
HomeFeaturesStoreForumsWikiWorkshopsJobsPortfolioGalleryEvents Members
 
> CGPortfolio Home       > About CGPortfolio       > Intro Video      > Create Portfolio      > Manage Portfolio       > Browse       > Search       > Help     
 
David Lopez
davidportoles
modeling & texturing



Location:
Hospitalet, España

Language(s):
English, Spanish

Member Since:
July 2006

Last Updated:
1 October 2009

Portfolio Views:
4360
Chosen as Favorite:
7
Groups:
Advanced Search
galleryaboutblogguestbook
Warehouse
3ds max, Photoshop
September 2008


   
"Warehouse" is a map i made for "Splinter Cell Pandora Tomorrow" (Ubisoft, 2004). That was for the multiplayer mode to be played online.
This is a screenshot of one of the rooms taken directly from the game editor. I know is too dark, but if you've played Splinter, you'll know that it's all about crouching across shadows :-)

 
  David Lopez's Personal Network